Selected work

A selection of the products and design systems I've shaped over the past decade, as Principal Product Designer and Design Systems Lead. Currently building AI-first.

Soundcloud

Design Systems Lead / Principal Product Designer

  • B2C Consumer
  • Cross-Platform
  • End-to-End Product Design

Led design across the consumer app on iOS, Android, and responsive web at consumer scale. Built Soundcloud's first cross-platform design system: tokens, components, and the design-to-engineering handoff that turned rebuild loops into shipping velocity. Partnered with PMs and engineering leads to shape product direction across core surfaces.

Feed

Redesigned the feed, an underused surface, with younger audiences in mind. More room for artists to express themselves, less friction for fans to discover music.

  • 0 → 1 Features
  • Discovery UX
  • Interaction Design
Soundcloud feed overview

Design system

Built and evangelized the system across product, design, and engineering: tokens, components, light/dark, and the Figma plugins designers actually wanted to use. Workshops, demos, and the cross-team work to get the org on board.

  • Design Systems
  • Design Tokens
  • Governance
  • Adoption
Soundcloud design system overview

Fun explorations

Before landing on the feed direction, we explored a lot of adjacent ideas in parallel. Several made it into production, in one form or another.

Soundcloud Explore feed
Soundcloud shortcuts

Read the full case study

Penny Time

Cofounder & solo product

  • 0 → 1
  • Cofounder
  • Designing with AI
  • Vibe Coding
  • Fintech × EdTech

Cofounded Penny Time, a financial education app for kids. A topic close to me. Building it AI-first across the stack: vibe-coding Figma designs into shipping iOS and Android, generating marketing and planning, and shipping pennytime.app alongside.

Penny Time child home
Penny Time welcome
Penny Time parent home
Penny Time claim screen
Penny Time allowance screen

Zenjob

Senior Product Designer / Design Systems

  • B2B + B2C
  • Cross-Platform
  • End-to-End Redesign

Led design across both sides of Zenjob's marketplace: the consumer-facing mobile app for shift workers, and the B2B web tools that suppliers use to run their operations day to day.

Design system

Built Zenjob's first dedicated mobile design system from scratch: tokens, components, and the design-to-engineering handoff. Applied the methodologies I used at Soundcloud and turned design debt into shipping velocity.

  • Design Systems
  • Design Tokens
  • Governance
  • Adoption
Zenjob component 1 Zenjob component 2 Zenjob component 3 Zenjob component 4 Zenjob component 5 Zenjob component 6 Zenjob component 7 Zenjob component 8 Zenjob component 9 Zenjob component 10

Mobile app end-to-end redesign

Redesigned the consumer-facing mobile app end-to-end, in parallel with the design system rollout. Close collaboration with the brand team kept the visual language and the system foundations evolving together.

  • End-to-End Product Design
  • B2C Consumer
  • Brand Expression
Zenjob mobile screen 1
Zenjob mobile screen 2
Zenjob mobile screen 3
Zenjob mobile splash screen
Zenjob mobile screen 4
Zenjob mobile screen 5
Zenjob mobile screen 6

B2B

Redesigned the supplier-facing side of the marketplace: the dashboards and tools suppliers log into to manage their teams, post shifts, and run their operations end-to-end.

  • B2B SaaS
  • Dashboard Design
Zenjob B2B dashboards overview

Clue

Product Designer

  • FemTech
  • UX Strategy

Worked as part of a small design team across Clue's menstrual health app, touching many surfaces: paywall, notification center, Apple Watch, and others still in use today.

Notification center

A dynamic, time-sensitive surface in the main app, with four states from teaser to expanded, and a card system of header + body + CTA used for forecasts, ML questions, insights, and onboarding entry points.

  • Notification Systems
  • In-App Messaging
Clue notification center

Apple Watch app

A lightweight extension of the core experience. Glanceable cycle day and phase, with one-tap logging for bleeding, pain, and mood so daily tracking didn't require pulling out a phone.

  • Apple Watch
  • Wearable UX
Clue Apple Watch app screens

Dubsmash

Lead Product Designer

  • Social Platform
  • Product Strategy
  • 0 → 1 Features
  • Short-Form Video
  • 150M MAU

Evolved Dubsmash from a viral video tool into a social platform. Added the layer that let 150M users share, consume, and communicate through dubs, without losing the spontaneity that made it work in the first place. Also explored strategic directions for the product's next chapter.

Dubsmash social layer Dubsmash strategic explorations

Babbel

Product Designer

  • EdTech
  • Personalization
  • Information Architecture
  • Adaptive Learning

Designed the Explore tab, an adaptive, personalized portfolio of language-learning experiences that connected to learners' real lives, with the goal of getting them to conversational confidence faster.

Babbel Explore tab

Communikite

Cofounder & Designer

  • 0 → 1
  • Cofounder
  • Location-Based Social

Cofounded my first design project, a location-based social network where neighbours could fly virtual "kites" to ask favours, offer services, or just say hi. Six months of intense work to App Store launch. It didn't take off and we shut it down a year later, but it taught me how to design products end-to-end, and it got me my first UX job.

Communikite park concept Communikite kite categories